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Project

Concept

Duration

2 weeks

Team

 

Diego Raspati

Alex Isitt

Lucinda Neagle

Vania Muriuki

My Role

 

UX Design

UI Design 

Branding 

Tools

 

Figma

Zoom

Google Slides
 

Google Docs

Context

To continue to offer an amazing experience to their customers, Casper wants to develop a mobile or app experience that helps people track their mood and sleep and build healthy sleep habits. With COVID Casper noticed how important sleep is for people, especially now that anxiety is often very high. People are investing in good mattresses and sales aren’t a problem but Casper feels the need to offer something more to their customers. Casper is now developing a ‘smart mattress’. A mattress that through special sensors captures data about your sleep. Users are then able to view this data on the app/site experience. 

 

For those who have a ‘normal’ mattress, Casper, still wants to offer the ability to connect wearables such as fitbits and manually add mood, nutrition and habits around sleep. Once customers buy a mattress with Casper, they have a magic link or a code to access a login area and start tracking your sleep habit and journal about your mood. 

 

The hypothesis is that by offering an extraordinary online experience, people will not only be happier, build healthy habits but also will start to refer Casper to their friends and family members

 

Our team of 4 was challenged with designing a mobile app experience that helps users build healthy sleep habits through data tracking using different devices. The app would allow users to:

 

  • Track mood and sleep habits

  • Connect multiple devices

  • Access data and insights in order to build healthier sleeping habits

The Problem

Casper wants to develop a mobile or app experience that helps people track their mood and sleep and build healthy sleep habits. They are also developing a smart mattress to be linked with the app, even though people without the mattress would be able to track their sleep through their wearables or phone.

The Goal

To deliver a mobile app that allows customers to confidently track their sleep habits and help with their sleep hygiene through the possible use of tracking devices. 

Methods

Competitive Audit, User Interviews, User Personas, Affinity Mapping, Wireframing, UI Design, Prototyping, Usability testing, Iteration, Presentation.

Design Process

DISCOVER

  • User Interviews

  • Competitive Analysis

  • Affinity Mapping

DEFINE

  • Problem Statement

  • JBT

  • HMWs

DEVELOP

  • Feature Prioritisation

  • Crazy 8s

  • Prototyping

  • Visual Design

  • Usability Testing

DELIVER

  • Final Design

  • Insights and Findings

  • Next Steps

Solution

Our solution was to design an app that would allow users to track their sleeping habits and learn about how to build better and healthier sleeping habits whilst allowing for the connections with Casper’s smart mattress and third-party devices.

Scroll down to view the full case study

DISCOVER

The Science of sleep

WHO has declared a sleep loss epidemic throughout industrialized nations

Image by Priscilla Du Preez

Poor sleep hygiene has been linked to severe diseases like: cancer, diabetes, heart disease.

Ten days of six hours of sleep a night was all it took to become as impaired in performance as going without sleep for twenty-four hours straight.

Image by Lux Graves

2/3rd of adults throughout developed nations struggle to get the recommended 8 hours of sleep at night

Understanding The Problem

 

To start our design process, we began carrying out user research to empathise with our users and understand their needs, pain points and motivations.

 

Part of the research effort was also carrying out competitive analysis to get a better grasp of current market standards and solutions already available.

 

Afterwards, data was analysed through affinity mapping and the use of user journeys, which in turn were used to create Jobs To Be Done and "How Might We" statements that helped us define what exactly we were trying to solve and also giving us ideas for the best possible solutions.

 

 

Qualitative Data Acquisition

 

We've carried out 8 semi-structured user interviews to understand users' sleeping habits and the impact of lifestyle upon sleep. Interviews were conducted on Zoom following a pre-structured discussion guide, recorded and thereafter transcribed and analysed through affinity maps in order to identify possible themes.

Interview Insights

Casper Team - Morpheus Presentation (2).jpg

Defining the Problem

 

Once we had a clear understanding of our users’ needs and the challenges they face, we defined the 2 overall goals for this project in "Job To Be Done" statements.

 

Jobs To Be Done (JTBD) capture specific user needs regarding the tasks they are trying to complete in their journeys, and "How Might We" statements focus our design to specifically address the users' JTBD.

 

We specifically chose to define the problem using JTBD and "How Might We" statements to reduce biases and stereotypes that accompany personal creation. Regardless of our user's background, their JTBD are the same, and by designing for a specific JTBD we address a specific user's need.

 

Jobs To Be Done

  1. When struggling to sleep, users want to find quick, easy solutions tailored to their individual needs so that they get to sleep and feel rested. 

   2. When tracking sleep habits, users want simple, reliable and digestible data so they can better understand their sleep and improve upon it.

 

Problem Statements

Data

How might we deliver simple, usable, reliable and digestible sleep data so that users can gather an idea about their sleeping habits?

 

Customised Tracking & Involvement

How might we allow users to customize their tracking experience to suit their desired level of intrusion/input/commitment?

 

Sleep Relief / Solutions

How might we provide quick, easy and tailored sleep solutions to users with difficulty with sleeping?

 

Sleep Education

How might we help users learn about healthy sleep habits in order to obtain best sleep possible?

DEFINE

DEVELOP

Developing a Solution

With the "How Might We" statements framing our design process, we began the development phase which consisted of:

a Design Studio, Feature Prioritisation, Wireframing, Prototyping, Iterating, and Testing.

 

Design Studio

 

The design studio consisted of rapid sketching and ideation sessions through the Crazy Eight's technique in which we explored the different ways we could resolve the 4 selected “How Might We” statements.

We presented our sketch solutions to each other and then narrowed down our ideas by identifying common themes and features through feature prioritisation.
 

Feature Prioritisation

Because the project was only 2 weeks long, we decided to focus on developing the features that were essential and low -effort.

20221020_075012.jpg
20221020_074956_edited.jpg

Lo-Fi Wireframes

LOGO.png
SIGN-UP.png
ENTER DETAILS.png
HOME1.png
HOME1-sw1.png
Sleep score week.png

HI-FI Prototype

When creating the high-fidelity wireframes, the aim was to stay consistent with the overall brand whilst also allowing for creativity as this is a new product being produced.

We split the wireframing and prototyping among ourselves across 4 different areas: onboarding, progress and trends, home screens, self-logging, sleep solutions, and device integration. I worked on onboarding, home screens, and progress/trends pages. We created a mid-fidelity prototype, which was tested through several usability tests.

rainy cafeweafawe.png
Mood Logging Page.png
HOME1-sw1j.png
Sleep score weekuyuy.png
Logging Pageqwe.png
Caffeine Logging Pageqwe.png

DELIVER

The Final Product

The final design included 95 screens distributed throughout Onboarding, Progress and Trends, Home screens, Self-logging, Sleep Solutions, and Device Integration areas of the app addressing our 2 "Jobs to Be Done", and 4 "How Might We?" statements.

Next Steps

  • Address prototype bugs (dead-ends, sloppy animations)

  • Accessibility

    • Test colours for usability

  • UX Writing

    • Onboarding

    • Learnability

  • UI

    • Negative space/ congestion

    • Alignment

    • Clarity


 

Key Learnings

  • During this 2 week design sprint we worked on multiple HMW's at the same time. Even though we were successful in delivering a design solution for each one of our questions, I believe that is better not to try solve multiple HMW's at the same time because chances are that this way of doing things creates confusion and frustration.

  • On this project we worked multiple evenings and nights. We were very determined which is a good thing, but there's only so much that can be accomplished in a given amount of time, no amount of extra working hours can change that.

  • Every team is different and having allocated roles might be beneficial in certain situations as it might lead to less confusion and a more structured decision-making process. Also, when there is no lead, it is important to have everyone's input in the final designs.

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